Krastorio 2 main bus

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Krastorio 2 main bus

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Factorio Store Page. It is only visible to you. If you believe your item has been removed by mistake, please contact Steam Support. This item is incompatible with Factorio. Please see the instructions page for reasons why this item might not work within Factorio.

This item will only be visible to you, admins, and anyone marked as a creator. This item will only be visible in searches to you, your friends, and admins. If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory.

This item has been added to your Favorites. Created by. KatherineOfSky Offline. Guide Index. In the Beginning Feeding the Bus. Pulling from the Bus. Example Assembly Lines. Maintaining the Bus. Moving off the Bus. Screenshot Examples. A Main Bus is one of the most widely-used factory designs among Factorians for its flexibility and ease-of-use.

A well-designed Main Bus can help you build a neat and efficient factory that is able to supply all the products you need. And the character saw they that they were good Starting Out. Assembly lines are best placed so that they run perpendicular to the Main Bus. This allows for expanability of systems, and easy pulling from the Bus. Many different products share similar intermediate product needs, so they can share input lines. Note: don't place too many on the same line if you need large numbers of a single product -- they might cause a shortage of materials for other products down the line!

Pulls from the Main Bus can service a large number of individual products when they share the same inputs. Full Lane Split Off.

Make sure to re-balance belts after you split from them. Upgrade belts when more throughput is needed.Factorio Megabase Train Unloading When i need more volume i do both sides. Fewer choices for trains mean fewer trains taking a really dumb route and getting stuck somewhere. Matthew Pocock. In a busy base trains won't sit at the depot so you won't need strict Even more volume i upgrade the yellow from train to crate to blue and leave the crate to belt yellow.

Adds logistic-train-stops acting as anchor points for building a fully automated, train logistic network. See what a Factorio factory looks like after hours of work. See full list on wiki. Although the installation of such a network can be complicated, and requires a large amount of resource and space, it is faster and more efficient than belts and robot logistics, especially over large distances.

You have a couple of. Last week some of us went to the Czech game of the year awards ceremony. This guide focuses on setting up a train route at a beginner's level, and includes basic information on track, fuel, train orientation, and scheduling. Lift your spirits with funny jokes, trending memes, entertaining gifs, inspiring stories, viral videos, and so much more. I'm thinking about running something like for Ore, is that enough Locomotives? Or should I run like for ore and or for iron and copper etc I've only got a few stations and junctions down, and I'm trying to plan my new stations and base design, so I can.

Just send all trains to depots and LTN will pick the best suitable train for a job. Next comes green stacking inserters unloading. Factorio sandbox - train unloading. This is a compendium of the most common Factorio facts as of v1. Now Im building a new mega base. The train patching will cause the trains to do weird stuff if you have many trains on the network. Train Stop can output the contents of the stopped train's cargo.

As for train size, I generally build my base around whatever I think looks coolest at the moment.

Part 6 | No Mistakes, MORE IRON | Krastorio 2 Factorio

I start with 6 yellow inserters unloading into a crate on one side of each car. The optional dependencies shift the core gameplay a bit away from. Today we decided to build the silo.

Mod Spotlight. Gisteravond heb ik een treinsysteem geautomatiseerd om een outpost te voorzien van. A huge thanks to to all the contributors on GitHub, as well as the community who made the previous cheat sheets and other resources; such as the Wiki, Reddit, and Factorio Discord from which this is all based on. When a fluid wagon is stopped adjacent, the pump head will connect to the top of the nearest tank and begin transferring fluids.

Find blueprints for the video game Factorio. Leuk een factorio topic. The aim of this modpack is to make it easier to build your own megabase without spending too much time on the tedium.

The Railway is one of the main transport methods in Factorio.Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Factorio Store Page. Global Achievements. Let me preface this by saying that I have never gotten to researching with blue science packs, and I came up with this question while I was planning to make a blue science pack factory.

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Every guide I've seen involving the main bus design for example, this one does not say or show anything about putting sulfur on a bus. Is there a reason people don't put sulfur on the bus? How do people supply the assembly lines for blue science packs and explosives if sulfur is not on the bus?

Thanks in advance. Showing 1 - 15 of 16 comments. Heya, I wrote that guide long before the changes to science, so it's a tiny bit outdated until I have time to change it. What I have done in my past few factories is put petroleum and water on the bus and make sulfur on-site. However, since so little sulfur is needed, you can also put it on the bus as sulfur crystals on a belt. It's entirely up to you. I usually make explosives in the oil area. Nailfoot View Profile View Posts.

I also make sulfur on site, I think its kinda ugly and wouldnt want a belt of it :. Originally posted by Nailfoot :. I already put Lubricant and sulfuric Acid on my bus Pipe to Grounds rather than belts. I would rather not double the liquids on my bus by including Water and either Crude Oil or Petroleum Gas. I prefer to use belts and I'm not about to barrel my fluids so I will belt Sulfur and Explosives on my bus.

Sulfur for science, Explosives for various things, including artillery munitions. It can be a pain having pipes on the buss, especially if you commonly drive a car or tank through your base.

I crash into them all the time! Fortunately the bots repair them for me. But I plan a "liquid" buss so all of my pipes are in a dedicated spot. Its not too big of a deal to have 4 pipes Water, Petro, Lube, Sulfuric Acid going along with the belts. Thanks, this is all good advice. I'm glad to hear you guys are speaking from experience. Making explosives next to the oil processing zone sounds like a good idea, as for chemical science packs I was considering having a train take sulfur there but making it on-site would probably work better.

But I gotta disagree with sulfur looking ugly, I think it's pretty cool. Also, it's cool that you responded, KatherineOfSky, I'm a huge fan! I've found your guides though some are outdated to be helpful with pointing me in the right direction. There's a vehicle snap mod which is really nice for driving.Factorio timer blueprint. Nevermind I'm an idiot. How to play krastorio 2 How to play krastorio 2. But god, using filter spilters was. Factorio Megabase Guide.

The blueprint book is an item that can be used to store Blueprints easily, taking up only one inventory space. Personally I would be most concerned about fuel logistics because drones, unlike logistic bots and trains, can only be fuelled at their destination so if you are collecting resources from far away the depot will be drained completely each time a drone returns. Krastorio Blueprints. If you are unfamiliar, maybe check out his ongoing patreon sponsored vanilla series.

If the problem persists, contact Atlassian Support or your space admin with the following details so they can locate and troubleshoot the issue:. Krastorio 2 tips. Multiple books can be held on one player, and can be named.

Production packs yield three packs per crafting cycle. It is licensed under the Apache License 2. Uranium nitride -U 2 N 3. Factorio is a game in which you build and maintain factories. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working, and protect it from the cr. I've had a rough plan in mind to put together a huge megabase, but the one thing I can't get straight in my head is how to design the rail system.

Krastorio Mod - Factorio Let's Play 1 2 years ago. Factorio train bus. Krynn fucked around with this message at on Aug 14, ? Can be used for base enemy base assault, patrols, friendly base navigation, vehicle-based mining, vehicle-based resource transportation, and more advanced applications.

Factorio seablock wiki Factorio seablock wiki. For example, most of the high-teck Krastorio 2 stuff is locked much higher in the tech tree. Try refreshing the page. Factorio uranium blueprint Factorio uranium blueprint. This calculator is the result of a few years' worth of fooling around, off and on, with performing calculations using Factorio's recipe graph. Krastorio 2 guide. Nilaus' Krastorio 2 game is using transport drones. Factorio megabase Factorio megabase. This is an awesome complete overhaul of the game; not necessarily more complicated, but more extensive.

Generally speaking, it performs a combinator action on each signal individually, with the exact action depending on how it is used, and the type of combinator it is used in. What's the science behind predictive dreams? Krastorio smelting.K2 is a global mod that introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuels, ways of producing science, and a major re-balance of many vanilla features.

I'm on my first playthrough and I'm loving this mod. I've just finished setting up my base to produce all of the basic tech cards up to blue including military. I've tried to keep my base organized around a main bus, but I've had issues finding good places to put certain production sites.

Many of my raw resource refinement areas have been crammed in so that I can fit things onto my main belt. Maybe it's because I don't have enough raw resources on my main bus and too many intermediates, or is using a main bus not an optimal design for Krastorio 2?

So far I have iron, copper, blank tech cards, wood, coal, half stone brick half stone, green circuit, glass, coke, electronic components, steel, plastic, red circuits, and I've just added a small refined rare metal line as well as blue circuits on my main bus. I haven't set up advanced oil yet though. My base is becoming a bit too cluttered to add in the necessary factories to get past blue science.

Thanks for any help or suggestions! Bus is just a massive long slow storage chest. I am using trains for long distances, transport drones and sometimes flying drones for medium distances, and belts and sometimes flying drones in short distances. I am using flying drones only when i can't use belts or transport drones like when there are many intersections. Just roleplaying logistic in real life a bit.

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My base was a spaghetti on first run as well, so you'll learn as you play. One thing you'll realize is that early on techs "expire" and will not be needed in the future, so not point in putting on bus everything.

In my play I never put coke only needed for steelfor military science I used to do biodomes, but it's easy enough to collect enough creep nearby to get all military done without a single biodome and just put it in large chest.

Later on you'll need quite a few other items at large quantities, so I keep my bus "lean" early on. What I put at the start-mid game is iron, copper, steel, plastic, circuits, adv circuits, blue circuits, glass half belt is enough as that becomes obsolete toobelts of electronic components if you're building modules from bus. You'll need rare metals for several items, so keep full belt of it.

Part 6 | No Mistakes, MORE IRON | Krastorio 2 Factorio

For tech cards, I used to put them on the bus, but you need so many of them later on, that I have dedicated production for 2 different techs. I did play a lot of vanilla Standard Factorio before. I finished the mod yesterday and managed to get the intergalactic radar loaded. I did use a big main bus setup about 30 belts wide, grouped into 4 belts each The setup I built was : mining starting resources below the main bus setup and melting of copper plates, 4 lanes iron plates,4 lanes, glass plates,1 lane Rare metals bars, 2 lanes and steel plates 2 lanes, Wood, 1 lane, all below the start of the main bus.

Further distance from the main bus were my big oil refineries, gas processing and Matter processingconnected with longer belts, and some train driven connections. Thank you all for your replies! They have been very helpful. I'm going to rebuild and reorganize parts of my base to better fit your guys' advice now that I have robots online.K2 is a global mod that introduces new energy sources, buildings, ores, technologies, turrets, coverings, fuels, ways of producing science, and a major re-balance of many vanilla features.

But there are some very complex things about it thats much beyond the base game. I maded it to the logistic tech card so far well I got the tech for the next 2 cards but I haven't set up the production yet.

My base is already getting so long not big, I use mainbus setup so its more expanding For example there's so many intermediate products. What should I put on the bus? So far I did all the resources after smelting And put automation core and blank cards and green circuits.

But should I put electronic components onto bus? How bout red circuits? So far the bus oh god I don't even know all the resources but if I remember I am doing 4 iron belts, 4 copper, 2 automation core, 2 blank tech card, 2 green circuit, 1 coal, 1 wood, 1 glass, 1 stone brick, 1 steel, 1 quartz, 1 rocks, and then for oil products I have 1 sulfur and 1 plastic belts.

I am not sure if batteries go on the bus or not Also it seems like unlike the base game, base tech cards aren't used the further you go with the research? Do you dismantle the lower end tech production then? I made a post asking a similar question a month or so ago and got a few responses that might be helpful for you. Lately I have been using Transport Drones instead of a main bus, but generally for early-mid game I try to have red belts of both iron and copper, 0. I might be forgetting a couple other items, but I'll edit this post if I remember them.

So it sounds like your bus is pretty good so far. It is really complicated at first but you will get used to it. A few things though: items like automation cores, iron and steel beams, inserter parts, etc. You don't really need them on your bus for tech. The same applies to quartz and batteries as they aren't used in many recipes, but they are still good to have around.

Sand is used for a lot of things, but do not bus it because it is super uncompressed compared to stone.

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So I generally bus in belts of stone and make sand locally for different production lines. You will also need to produce a lot of sulfuric acid. It's heavily used in mid-late game. This is a general amount of items I use for early-mid game, but the late mid-game and late-game change your resource requirements a lot.

But you don't have to worry about that for a while, it'll take a while to get all the "basic" research done.

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On my newer K2 playthroughs I build a bigger version of a "bootstrap" or starter base that I use to push me through all the "basic research". I've also made smaller starter bases to push me through to chemical tech and a little bit of utility tech to unlock logistic bots and chests, and then used the starter base as a large mall while I built a bigger base with bots that would push me to the late-game.

Anyway, sorry for a long and rambling post, but I hope this helps you. I was really overwhelmed by K2 at first too, but it has since become my favorite way to play Factorio. Good luck! But yeah, your base and your main bus will be bigger than you're used to from vanilla. And the production lines you make to feed your bus will be bigger too.Factorio Megabase Train Unloading. Factorio is a game in which you build and maintain factories. I had about trains and it caused problems all the time.

Share your designs. This guide focuses on setting up a train route at a beginner's level, and includes basic information on track, fuel, train orientation, and scheduling. Primarily intended for loading and unloading trains. They will take extremly long routes for no reason. Takes even longer, multiple rockets needed, but by then robots are pretty much building. Tutorial or other one-off Factorio video. Last week some of us went to the Czech game of the year awards ceremony. Mod Spotlight.

The required dependencies should be compatible with other modpacks AngelBob, Krastorio, Industrial Revolution and do not impact the core gameplay significantly. Im using trains. Railway construction, however, is not understood instantly. By Christopher "I built a separate rail line and a few trains just to travel around in the factory and bring materials when.

As for train size, I generally build my base around whatever I think looks coolest at the moment. I'm doing a train world. When i need more volume i do both sides.

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This is a compendium of the most common Factorio facts as of v1. A minimum of 2 Factorio videos per day. When a fluid wagon is stopped adjacent, the pump head will connect to the top of the nearest tank and begin transferring fluids.

Example 1: Solar Panels separate. When a pump is placed with one end facing a rail track and the other end connected to a pipe, it will visually change. Train Stop can output the contents of the stopped train's cargo. Maarja het is ook zo makkelijk om afgeleid te worden met zijprojecten.

You can walk between the Solar Parks. Matthew Pocock. The train patching will cause the trains to do weird stuff if you have many trains on the network. Next comes green stacking inserters unloading. For all the hours I've put into Factorio, I've never built a megabase.


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